After 2 consecutive Shelling attacks >.Wyrmstake can be fired under the following conditions: It can also be reloaded by a Jumping Reload Smash under some specific circumstances (check Jumping Reload Smash below for more information). Wyrmstake cannot be loaded by Quick Reload and must be loaded normally. ![]() Wyrmstake sticks to a surface before exploding and causing a large amount of damage. When the Gunlance is cooling down, visible heat sinks can be seen on the Gunlance barrel (see below images). Once Wyvern Fire is used, the Gunlance must cool down before it can be used again. One of the Gunlance's signature moves is the Wyvern Fire. The more shells that are loaded, the stronger the Burst Fire is. Top to bottom: fully loaded, shells are used, wyrmstake is used Levelīurst Fire is an attack where all loaded shells in a single attack. The player can perform a Quick Reload mid-combo, but a Quick Reload only reloads shells. Shells can be reloaded from a standing pose or a guarding pose, and doing so will reload both shells and Wyrmstake. Holding > will charge a Shelling attack, and although charged shells take longer to fire, they are ]. Shelling cannot be used when the Sharpness bar is red. Shelling ] and consumes more Sharpness than normal attacks. ![]() | Normal | 5 | Highly compatible with Burst Fire | | Shell Type | Magazine | Additional Info | Different shell types have different ], so it is important to consider shell type when choosing a Gunlance to use. Shelling doesn't bounce, making it ideal for part breakingĮach Gunlance comes with a predetermined shell type and shell level.Guarding capabilities are as strong as the Lance.Unlike Gunner weapons, Shelling does not consume ammunition, but its limited range forces Hunters to get up close and personal with monsters. The Gunlance (GL) combines the Lance's defensive abilities with an offensive Shelling ability, which lets the player fire artillery rounds.
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